unity小:shaderGraph渐变透明
渲染薄物体时的注意事项
在进行渲染时,如果遇到物体非常薄的情况,我们需要特别注意 Position 的 Space 设置。正确的设置可以确保物体按照预期的颜色和效果进行渲染。
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原文地址:https://blog.csdn.net/zx1091515459/article/details/143732578
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