webSocket模块组件
对应的头文件
#include <websocketpp/config/asio_no_tls.hpp>
#include <websocketpp/server.hpp>
#include <nlohmann/json.hpp>
#include <boost/asio.hpp>
#include <queue>
#include <functional>
#include <memory>
#include <mutex>
using json = nlohmann::json;
using namespace websocketpp;
namespace asio = boost::asio;
using asio::io_context;
WebSocketServer
类的实现
// WebSocket服务器类
class WebSocketServer {
public:
using server_type = server<config::asio>;
WebSocketServer(asio::io_context& io_context)
: m_server(io_context),
m_io_context(io_context) {}
void start(uint16_t port);
void stop();
void handle_message(server_type::connection_hdl hdl, server_type::message_ptr msg);
private:
server_type m_server;
asio::io_context& m_io_context;
};
MessageHandler
类的实现:
// 消息处理器类
class MessageHandler {
public:
static void process_message(const json& message, std::function<void(json)> callback);
};
ConnectionManager
类的实现:
// 连接管理器类
class ConnectionManager {
public:
void on_open(server_type::connection_hdl hdl);
void on_close(server_type::connection_hdl hdl);
private:
std::mutex m_mutex;
std::unordered_map<server_type::connection_hdl, bool> m_connections;
};
TaskQueue
类的实现:
// 异步任务队列类
class TaskQueue {
public:
void enqueue(std::function<void()> task);
void run();
private:
std::queue<std::function<void()>> m_queue;
std::mutex m_mutex;
std::condition_variable m_condition;
};
类函数的定义
void WebSocketServer::start(uint16_t port) {
m_server.init_asio();
m_server.set_access_channels(websocketpp::log::alevel::all);
m_server.clear_access_channels(websocketpp::log::alevel::frame_payload);
m_server.listen(port);
m_server.set_open_handler(std::bind(&ConnectionManager::on_open, &m_connection_manager, std::placeholders::_1));
m_server.set_close_handler(std::bind(&ConnectionManager::on_close, &m_connection_manager, std::placeholders::_1));
m_server.set_message_handler(std::bind(&WebSocketServer::handle_message, this, std::placeholders::_1, std::placeholders::_2));
m_server.start_accept();
m_io_context.run();
}
void WebSocketServer::stop() {
m_io_context.stop();
}
void WebSocketServer::handle_message(server_type::connection_hdl hdl, server_type::message_ptr msg) {
try {
auto j = json::parse(msg->get_payload());
MessageHandler::process_message(j, [this, hdl](const json& response) {
m_server.send(hdl, response.dump(), websocketpp::frame::opcode::text);
});
} catch (std::exception& e) {
// 错误处理
}
}
void MessageHandler::process_message(const json& message, std::function<void(json)> callback) {
// 根据消息类型处理消息
if (message["type"] == "request") {
// 调用相应的业务逻辑
// ...
// 假设我们得到了响应数据
json response = {{"type", "response"}, {"data", "Hello World!"}};
callback(response);
}
}
void ConnectionManager::on_open(server_type::connection_hdl hdl) {
std::lock_guard<std::mutex> lock(m_mutex);
m_connections[hdl] = true;
}
void ConnectionManager::on_close(server_type::connection_hdl hdl) {
std::lock_guard<std::mutex> lock(m_mutex);
m_connections.erase(hdl);
}
void TaskQueue::enqueue(std::function<void()> task) {
std::lock_guard<std::mutex> lock(m_mutex);
m_queue.push(task);
m_condition.notify_one();
}
void TaskQueue::run() {
std::unique_lock<std::mutex> lock(m_mutex);
while (true) {
if (!m_queue.empty()) {
auto task = std::move(m_queue.front());
m_queue.pop();
lock.unlock();
task();
lock.lock();
} else {
m_condition.wait(lock);
}
}
}
原文地址:https://blog.csdn.net/a_Loki/article/details/140550404
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