双人贪吃蛇 HTML5 版
- Player 1 uses W, A, S, D keys to control their snake (blue).
- Player 2 uses U, H, J, K keys to control their snake (red).
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Two-Player Snake Game</title>
<style>
body {
display: flex;
justify-content: center;
align-items: center;
height: 100vh;
margin: 0;
background-color: #f0f0f0;
font-family: Arial, sans-serif;
}
#gameCanvas {
border: 2px solid #333;
}
#scoreBoard {
position: absolute;
top: 10px;
left: 10px;
font-size: 18px;
}
</style>
</head>
<body>
<div id="scoreBoard">
<div>Player 1 Score: <span id="score1">0</span></div>
<div>Player 2 Score: <span id="score2">0</span></div>
</div>
<canvas id="gameCanvas" width="800" height="800"></canvas>
<script>
const canvas = document.getElementById('gameCanvas');
const ctx = canvas.getContext('2d');
const gridSize = 20;
const tileCount = canvas.width / gridSize;
let snake1 = [
{x: 10, y: 10},
{x: 9, y: 10},
{x: 8, y: 10}
];
let snake2 = [
{x: 30, y: 30},
{x: 31, y: 30},
{x: 32, y: 30}
];
let dx1 = 1;
let dy1 = 0;
let dx2 = -1;
let dy2 = 0;
let food = getRandomFood();
let score1 = 0;
let score2 = 0;
function getRandomFood() {
return {
x: Math.floor(Math.random() * tileCount),
y: Math.floor(Math.random() * tileCount)
};
}
function drawGame() {
clearCanvas();
moveSnake(snake1, dx1, dy1);
moveSnake(snake2, dx2, dy2);
checkCollision();
drawFood();
drawSnake(snake1, '#00f');
drawSnake(snake2, '#f00');
updateScore();
}
function clearCanvas() {
ctx.fillStyle = 'white';
ctx.fillRect(0, 0, canvas.width, canvas.height);
}
function moveSnake(snake, dx, dy) {
const head = {x: snake[0].x + dx, y: snake[0].y + dy};
snake.unshift(head);
if (head.x === food.x && head.y === food.y) {
food = getRandomFood();
if (snake === snake1) score1++;
else score2++;
} else {
snake.pop();
}
}
function checkCollision() {
const head1 = snake1[0];
const head2 = snake2[0];
// Check wall collision
if (head1.x < 0 || head1.x >= tileCount || head1.y < 0 || head1.y >= tileCount) gameOver();
if (head2.x < 0 || head2.x >= tileCount || head2.y < 0 || head2.y >= tileCount) gameOver();
// Check self-collision
for (let i = 1; i < snake1.length; i++) {
if (head1.x === snake1[i].x && head1.y === snake1[i].y) gameOver();
}
for (let i = 1; i < snake2.length; i++) {
if (head2.x === snake2[i].x && head2.y === snake2[i].y) gameOver();
}
// Check collision between snakes
for (let part of snake2) {
if (head1.x === part.x && head1.y === part.y) gameOver();
}
for (let part of snake1) {
if (head2.x === part.x && head2.y === part.y) gameOver();
}
}
function drawFood() {
ctx.fillStyle = 'green';
ctx.fillRect(food.x * gridSize, food.y * gridSize, gridSize, gridSize);
}
function drawSnake(snake, color) {
ctx.fillStyle = color;
for (let part of snake) {
ctx.fillRect(part.x * gridSize, part.y * gridSize, gridSize, gridSize);
}
}
function updateScore() {
document.getElementById('score1').textContent = score1;
document.getElementById('score2').textContent = score2;
}
function gameOver() {
alert('Game Over! Scores: Player 1 - ' + score1 + ', Player 2 - ' + score2);
resetGame();
}
function resetGame() {
snake1 = [{x: 10, y: 10}, {x: 9, y: 10}, {x: 8, y: 10}];
snake2 = [{x: 30, y: 30}, {x: 31, y: 30}, {x: 32, y: 30}];
dx1 = 1;
dy1 = 0;
dx2 = -1;
dy2 = 0;
food = getRandomFood();
score1 = 0;
score2 = 0;
}
document.addEventListener('keydown', (e) => {
switch(e.key) {
case 'w': if (dy1 === 0) { dx1 = 0; dy1 = -1; } break;
case 's': if (dy1 === 0) { dx1 = 0; dy1 = 1; } break;
case 'a': if (dx1 === 0) { dx1 = -1; dy1 = 0; } break;
case 'd': if (dx1 === 0) { dx1 = 1; dy1 = 0; } break;
case 'u': if (dy2 === 0) { dx2 = 0; dy2 = -1; } break;
case 'j': if (dy2 === 0) { dx2 = 0; dy2 = 1; } break;
case 'h': if (dx2 === 0) { dx2 = -1; dy2 = 0; } break;
case 'k': if (dx2 === 0) { dx2 = 1; dy2 = 0; } break;
}
});
setInterval(drawGame, 150);
</script>
</body>
</html>
原文地址:https://blog.csdn.net/tmp00001/article/details/142902657
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