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闹钟、绘制与TCP

闹钟

pro文件:

头文件:

#ifndef WIDGET_H
#define WIDGET_H

#include <QWidget>
#include<QTimer>
#include<QTime>
#include<QDebug>
#include<QTimerEvent>
#include<QDateTime>
#include<QTextToSpeech>
#include<QMessageBox>


QT_BEGIN_NAMESPACE
namespace Ui { class Widget; }
QT_END_NAMESPACE

class Widget : public QWidget
{
    Q_OBJECT

public:
    Widget(QWidget *parent = nullptr);
    ~Widget();

    void timerEvent(QTimerEvent *event);

private slots:
    void on_startBtn_clicked();

    void on_closeBtn_clicked();
    void updateTime();


private:
    Ui::Widget *ui;
    QTextToSpeech *speecher;
    QTimer *timer1;
    int clockTimerID;
    int eventTimerID;
};
#endif // WIDGET_H

源代码:

#include "widget.h"
#include "ui_widget.h"

Widget::Widget(QWidget *parent)
    : QWidget(parent)
    , ui(new Ui::Widget)
{
    ui->setupUi(this);

    timer1 =new QTimer(this);

    speecher =new QTextToSpeech(this);
    connect(timer1,&QTimer::timeout,this,&Widget::updateTime);
    timer1->start(1000);
    updateTime();

}

Widget::~Widget()
{
    delete ui;
}
void Widget::updateTime()
{
    QTime sysTime =QTime::currentTime();
    QString t=sysTime.toString("hh:mm:ss");
    ui->timeLab->setText(t);
}

void Widget::timerEvent(QTimerEvent *event)
{
    if(event->timerId()==clockTimerID)
    {
        if(ui->timeEdit->text()==ui->timeLab->text())
        {
            QString msg=ui->listenEdit->text();
            speecher->say(msg);
        }
    }
}

void Widget::on_startBtn_clicked()
{

    clockTimerID=this->startTimer(1000);
    ui->startBtn->setEnabled(false);
    ui->timeEdit->setEnabled(false);
}

void Widget::on_closeBtn_clicked()
{
    ui->timeEdit->setText("");
    this->killTimer(clockTimerID);
    ui->startBtn->setEnabled(true);
    ui->timeEdit->setEnabled(true);
}

聊天室的完善

客户端、服务器的pro文件:

客户端:

头文件:

#ifndef WIDGET_H
#define WIDGET_H

#include <QWidget>
#include<QTcpSocket>
#include<QMessageBox>

QT_BEGIN_NAMESPACE
namespace Ui { class Widget; }
QT_END_NAMESPACE

class Widget : public QWidget
{
    Q_OBJECT

public:
    Widget(QWidget *parent = nullptr);
    ~Widget();

private slots:
    void on_connectBtn_clicked();

    void connected_slot();

    void readyRead_slot();

    void on_sendBtn_clicked();

    void on_disconnectBtn_clicked();

    void disconnected_slot();

private:
    Ui::Widget *ui;

    QTcpSocket *client;

    QString userName;
};
#endif // WIDGET_H

源文件:

#include "widget.h"
#include "ui_widget.h"

Widget::Widget(QWidget *parent)
    : QWidget(parent)
    , ui(new Ui::Widget)
{
    ui->setupUi(this);
    //实例化一个客户端对象
    client=new QTcpSocket(this);

    //
    connect(client,&QTcpSocket::connected,this,&Widget::connected_slot);

    //
    connect(client,&QTcpSocket::readyRead,this,&Widget::readyRead_slot);

    connect(client,&QTcpSocket::disconnected,this,&Widget::disconnected_slot);
}

Widget::~Widget()
{
    delete ui;
}


void Widget::on_connectBtn_clicked()
{
    userName = ui->nameEdit->text();
    QString ip=ui->ipEdit->text();
    quint16 port =ui->portEdit->text().toUInt();

    client->connectToHost(ip,port);

    //程序执行至此,表示已经向多个服务器发送了连接请求如果连接成功服务器
    //那么该套接字就会自动发射一个connected的信号,我们可以将该信号连接到自定义的槽函数中处理逻辑
    //由于只需要连接一次,所以,可以写在构造函数中
}

void Widget::connected_slot()
{
    ui->nameEdit->setEnabled(false);
    ui->ipEdit->setEnabled(false);
    ui->portEdit->setEnabled(false);
    ui->connectBtn->setEnabled(false);
    QMessageBox::information(this,"提示","连接服务器成功");

    QString msg = userName +":进入聊天室";

    client->write(msg.toLocal8Bit());
}
void Widget::readyRead_slot()
{
    QByteArray msg =client->readAll();

    ui->listWidget->addItem(QString::fromLocal8Bit(msg));
}


void Widget::on_sendBtn_clicked()
{
    QString msg =userName + ":" + ui->msgEdit->text();

    client->write(msg.toLocal8Bit());

    ui->msgEdit->clear();
}

void Widget::on_disconnectBtn_clicked()
{
    QString msg = userName +":离开聊天室";

    client->write(msg.toLocal8Bit());
    ui->nameEdit->setEnabled(true);
    ui->ipEdit->setEnabled(true);
    ui->portEdit->setEnabled(true);
    ui->connectBtn->setEnabled(true);

    client->disconnectFromHost();

}

void Widget::disconnected_slot()
{
    QMessageBox::information(this,"提示","客户端断开连接");
}

服务器:

头文件:

#ifndef WIDGET_H
#define WIDGET_H

#include <QWidget>
#include<QTcpServer>                     //服务器类
#include<QTcpSocket>                     //客户端类
#include<QList>                          //链表容器,用于存储连接过来的客户端
#include<QMessageBox>
#include<QDebug>

QT_BEGIN_NAMESPACE
namespace Ui { class Widget; }
QT_END_NAMESPACE

class Widget : public QWidget
{
    Q_OBJECT

public:
    Widget(QWidget *parent = nullptr);
    ~Widget();

private slots:
    void on_serverBtn_clicked();

    void newConnection_slot();

    void readyRead_slot();

private:
    Ui::Widget *ui;

    //定义服务器指针
    QTcpServer *server;
    //定义客户端容器
    QList<QTcpSocket *> clientList;
};
#endif // WIDGET_H

源文件:

#include "widget.h"
#include "ui_widget.h"

Widget::Widget(QWidget *parent)
    : QWidget(parent)
    , ui(new Ui::Widget)
{
    ui->setupUi(this);
    //实例化一个服务器对象
    server=new QTcpServer(this);
    connect(server,&QTcpServer::newConnection,this,&Widget::newConnection_slot);
}

Widget::~Widget()
{
    delete ui;
}


void Widget::on_serverBtn_clicked()
{
    if(ui->serverBtn->text() == "启动服务器")
    {
        //获取ui界面上的端口号
        quint16 port =ui->portEdit->text().toUInt();
        //启动监听
        if(!server->listen(QHostAddress::Any,port))
        {
            QMessageBox::information(this,"提示","服务器启动失败");
            return ;
        }else
        {
            QMessageBox::information(this,"提示","服务器启动成功");
        }

        ui->portEdit->setEnabled(false);
        ui->serverBtn->setText("关闭服务器");
    }else if(ui->serverBtn->text()=="关闭服务器")
    {
        server->close();
        ui->portEdit->setEnabled(true);
        ui->serverBtn->setText("启动服务器");
    }
}

void Widget::newConnection_slot()
{
    //QMessageBox::information(this,"提示","有新客户发来连接请求");
    qDebug()<<"有新客服端发来请求";

    //获取最新连接的客户端套接字
    //函数原型:QTcpSocket *nextPendingConnection();
    //参数:无
    //返回值:最新连接的套接字地址
    QTcpSocket *s=server->nextPendingConnection();

    //将该套接字放入客户端链表
    clientList.push_back(s);

    connect(s,&QTcpSocket::readyRead,this,&Widget::readyRead_slot);
}

void Widget::readyRead_slot()
{
    //循环遍所有客户端,查看哪个客户端中有消息待读
    for(auto val:clientList)
    {
        //判断当前客户端中是否有消息待读
        //函数原型:qint64 bytesAvailable() const override;
        //参数:无
        //返回值:返回当前套接字中能被读取出来的字符个数
        if(val->bytesAvailable())
        {
            QByteArray msg=val->readAll();
            ui->listWidget->addItem(QString::fromLocal8Bit(msg));

            for(auto key:clientList)
            {
                key->write(msg);
            }
        }
    }
}


原文地址:https://blog.csdn.net/qq_64966970/article/details/142830887

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