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UE5.1_Subsystem

UE5.1_Subsystem

Subsystems in Unreal Engine (UE) are automatically instanced classes with managed lifetimes. These classes provide easy to use extension points, where the programmers can get Blueprint and Python exposure right away while avoiding the complexity of modifying or overriding engine classes.

Currently supported subsystems lifetimes include:

Subsystem Inherit From
Engine UEngineSubsystem class
Editor UEditorSubsystem class
GameInstance UGameInstanceSubsystem class
LocalPlayer ULocalPlayerSubsystem class

For example, if you create a cl


原文地址:https://blog.csdn.net/weixin_45728126/article/details/137822702

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