Android 单一音量控制
1、关闭/开启单一音量控制
frameworks/base/core/res/res/values/config.xml
<!-- Flag indicating whether all audio streams should be mapped to
one single stream. If true, all audio streams are mapped to
STREAM_MUSIC as if it's on TV platform. -->
<bool name="config_single_volume">false</bool>
开启单一音量控制后,系统音量控制将直接跟随媒体音量,由其单一控制;
2、单一音量控制流程解析
frameworks/base/media/java/android/media/AudioSystem.java
/**
* @hide
* @return whether the system uses a single volume stream.
*/
public static boolean isSingleVolume(Context context) {
boolean forceSingleVolume = context.getResources().getBoolean(
com.android.internal.R.bool.config_single_volume);
return getPlatformType(context) == PLATFORM_TELEVISION || forceSingleVolume;
}
frameworks/base/services/core/java/com/android/server/audio/AudioService.java
mIsSingleVolume = AudioSystem.isSingleVolume(context);
...
private void updateStreamVolumeAlias(boolean updateVolumes, String caller) {
int dtmfStreamAlias;
final int a11yStreamAlias = sIndependentA11yVolume ?
AudioSystem.STREAM_ACCESSIBILITY : AudioSystem.STREAM_MUSIC;
if (mIsSingleVolume) {
mStreamVolumeAlias = STREAM_VOLUME_ALIAS_TELEVISION;
dtmfStreamAlias = AudioSystem.STREAM_MUSIC;
} else {
switch (mPlatformType) {
case AudioSystem.PLATFORM_VOICE:
mStreamVolumeAlias = STREAM_VOLUME_ALIAS_VOICE;
dtmfStreamAlias = AudioSystem.STREAM_RING;
break;
default:
mStreamVolumeAlias = STREAM_VOLUME_ALIAS_DEFAULT;
dtmfStreamAlias = AudioSystem.STREAM_MUSIC;
}
}
if (mIsSingleVolume) {
mRingerModeAffectedStreams = 0;
} else {
if (isInCommunication()) {
dtmfStreamAlias = AudioSystem.STREAM_VOICE_CALL;
mRingerModeAffectedStreams &= ~(1 << AudioSystem.STREAM_DTMF);
} else {
mRingerModeAffectedStreams |= (1 << AudioSystem.STREAM_DTMF);
}
}
private final int[] STREAM_VOLUME_ALIAS_TELEVISION = new int[] {
AudioSystem.STREAM_MUSIC, // STREAM_VOICE_CALL
AudioSystem.STREAM_MUSIC, // STREAM_SYSTEM
AudioSystem.STREAM_MUSIC, // STREAM_RING
AudioSystem.STREAM_MUSIC, // STREAM_MUSIC
AudioSystem.STREAM_MUSIC, // STREAM_ALARM
AudioSystem.STREAM_MUSIC, // STREAM_NOTIFICATION
AudioSystem.STREAM_MUSIC, // STREAM_BLUETOOTH_SCO
AudioSystem.STREAM_MUSIC, // STREAM_SYSTEM_ENFORCED
AudioSystem.STREAM_MUSIC, // STREAM_DTMF
AudioSystem.STREAM_MUSIC, // STREAM_TTS
AudioSystem.STREAM_MUSIC // STREAM_ACCESSIBILITY
};
private final int[] STREAM_VOLUME_ALIAS_DEFAULT = new int[] {
AudioSystem.STREAM_VOICE_CALL, // STREAM_VOICE_CALL
AudioSystem.STREAM_RING, // STREAM_SYSTEM
AudioSystem.STREAM_RING, // STREAM_RING
AudioSystem.STREAM_MUSIC, // STREAM_MUSIC
AudioSystem.STREAM_ALARM, // STREAM_ALARM
AudioSystem.STREAM_RING, // STREAM_NOTIFICATION
AudioSystem.STREAM_BLUETOOTH_SCO, // STREAM_BLUETOOTH_SCO
AudioSystem.STREAM_RING, // STREAM_SYSTEM_ENFORCED
AudioSystem.STREAM_RING, // STREAM_DTMF
AudioSystem.STREAM_MUSIC, // STREAM_TTS
AudioSystem.STREAM_MUSIC // STREAM_ACCESSIBILITY
};
AudioService获取到单一音量控制状态后,根据映射来更新系统不同音频流的音量;
原文地址:https://blog.csdn.net/DengCaixiang2021/article/details/137880053
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