C++ set
1. 背景
关联式容器
键值对
树形结构的关联式容器
2.set的介绍
3. set的使用
1. set的模板参数列表
2. set的构造
函数声明 | 功能介绍 |
set (const Compare& comp = Compare(), const Allocator&
= Allocator() );
| 构造空的set |
set (InputIterator first, InputIterator last, const
Compare& comp = Compare(), const Allocator& =
Allocator() );
|
用
[first, last)
区
间中的元素构造
set
|
set ( const set<Key,Compare,Allocator>& x); |
set
的拷贝构造
|
3. set的迭代器
函数声明 | 功能介绍 |
iterator begin() | 返回set中起始位置元素的迭代器 |
iterator end() | 返回set中最后一个元素后面的迭代器 |
const_iterator cbegin() const | 返回set中起始位置元素的const迭代器 |
const_iterator cend() const | 返回set中最后一个元素后面的const迭代器 |
reverse_iterator rbegin() | 返回set第一个元素的反向迭代器,即end |
reverse_iterator rend()
| 返回set最后一个元素下一个位置的反向迭代器,即rbegin |
const_reverse_iterator
crbegin() const
| 返回set第一个元素的反向const迭代器,即cend |
const_reverse_iterator
crend() const
|
返回
set
最后一个元素下一个位置的反向
const
迭
代器,即
crbegin
|
4. set的容量
函数声明 | 功能介绍 |
bool empty ( ) const | 检测set是否为空,空返回true,否则返回true |
size_type size() const | 返回set中有效元素的个数 |
5. set修改操作
函数声明 |
功能介绍
|
pair<iterator,bool> insert (
const value_type& x )
|
在
set
中插入元素
x
,实际插入的是
<x, x>
构成的
键值对,如果插入成功,返回
<
该元素在
set
中的
位置,
true>,
如果插入失败,说明
x
在
set
中已经
存在,返回
<x
在
set
中的位置,
false>
|
void erase ( iterator position ) | 删除set中position位置上的元素 |
size_type erase ( const
key_type& x )
|
删除
set
中值为
x
的元素,返回删除的元素的个数
|
void erase ( iterator first,
iterator last )
| 删除set中[first, last)区间中的元素 |
void swap (
set<Key,Compare,Allocator>&
st );
| 交换set中的元素 |
void clear ( ) |
将
set
中的元素清空
|
iterator find ( const
key_type& x ) const
| 返回set中值为x的元素的位置 |
size_type count ( const
key_type& x ) const
|
返回
set
中值为
x
的元素的个数
|
4.set的模拟实现
首先我们要使用红黑树进行封装set即可,如下是RBTree.cpp的文件,有关红黑树的详细介绍,可以点击了解C++ 红黑树。
#include <iostream>
#include <vector>
using namespace std;
namespace rbtree
{
enum Color
{
RED,
BLACK,
};
//当我们需要存储键值对,那么T就是pair<K, V>
//当我们只存储key值,那么T就是K
template <class T>
struct RBTreeNode
{
//构造函数
RBTreeNode(T data)
:_left(nullptr)
, _right(nullptr)
, _parent(nullptr)
, _data(data)
, _col(RED)
{}
//成员变量
RBTreeNode* _left;
RBTreeNode* _right;
RBTreeNode* _parent;
T _data;//节点数据
Color _col;//颜色
};
//实现迭代器
template<class T, class Ref, class Ptr>
struct RBTreeIterator
{
typedef RBTreeNode<T> Node;
typedef RBTreeIterator<T, Ref, Ptr> Self;
Node* _node;
//构造函数
RBTreeIterator(Node* node)
:_node(node)
{}
Ref operator*()
{
return _node->_data;
}
Ptr operator->()
{
return &(_node->_data);
}
bool operator==(const Self& s)const
{
return _node == s._node;
}
bool operator!=(const Self& s)const
{
return _node != s._node;
}
//前置++
Self& operator++()
{
//如果右子树不为空,说明该树未取完,要取右子树的最左结点
if (_node->_right)
{
Node* left = _node->_right;
while (left->_left)
{
left = left->_left;
}
_node = left;
}
//右子树为空,说明该树已经取完,要回到cur为左孩子的parent
else
{
Node* cur = _node, * parent = cur->_parent;
while (parent && parent->_right == cur)
{
cur = parent;
parent = cur->_parent;
}
_node = parent;
}
return *this;
}
//后置++
Self operator++(int)
{
Self old = new Self(_node);
//如果右子树不为空,说明该树未取完,要取右子树的最左结点
if (_node->_right)
{
Node* left = _node->_right;
while (left->_left)
{
left = left->_left;
}
_node = left;
}
//右子树为空,说明该树已经取完,要回到cur为左孩子的parent
else
{
Node* cur = _node, * parent = cur->_parent;
while (parent && parent->_right == cur)
{
cur = parent;
parent = cur->_parent;
}
_node = parent;
}
return old;
}
//前置--
Self& operator--()
{
Self old = new Self(_node);
//如果左子树不为空,说明该树未取完,要取左子树的最右结点
if (_node->_left)
{
Node* right = _node->_left;
while (right->_right)
{
right = right->_right;
}
_node = right;
}
//左子树为空,说明该树已经取完,要回到cur为右孩子的parent
else
{
Node* cur = _node, * parent = cur->_parent;
while (parent && parent->_left == cur)
{
cur = parent;
parent = cur->_parent;
}
_node = parent;
}
return old;
}
//后置--
Self operator--(int)
{
//如果左子树不为空,说明该树未取完,要取左子树的最右结点
if (_node->_left)
{
Node* right = _node->_left;
while (right->_right)
{
right = right->_right;
}
_node = right;
}
//左子树为空,说明该树已经取完,要回到cur为右孩子的parent
else
{
Node* cur = _node, * parent = cur->_parent;
while (parent && parent->_left == cur)
{
cur = parent;
parent = cur->_parent;
}
_node = parent;
}
return *this;
}
};
//前面的K用于传入key的类型,后面的T用于传入红黑树存储的数据类型。
keyOfT仿函数,取出T对象中的key,用于比较
template<class K, class T, class KeyOfT>
class RBTree
{
typedef typename RBTreeNode<T> Node;
typedef typename RBTreeIterator<T, T&, T*> iterator;
public:
//构造函数
RBTree()
:_root(nullptr)
{}
//析构函数
~RBTree()
{
Destroy(_root);
_root = nullptr;
}
iterator begin()
{
Node* left = _root;
while (left->_left)
{
left = left->_left;
}
return iterator(left);
}
iterator end()
{
return iterator(nullptr);
}
pair<iterator, bool> Insert(const T& data)
{
KeyOfT kot;
if (_root == nullptr)
{
_root = new Node(data);
_root->_col = BLACK;
return make_pair(iterator(_root), true);
}
//找位置插入
Node* cur = _root, * parent = _root;
while (cur)
{
if (kot(data) < kot(cur->_data))
{
parent = cur;
cur = cur->_left;
}
else if (kot(data) > kot(cur->_data))
{
parent = cur;
cur = cur->_right;
}
else
{
return make_pair(iterator(cur), false);
}
}
cur = new Node(data);
cur->_parent = parent;
if (kot(data) < kot(parent->_data))
{
parent->_left = cur;
}
else
{
parent->_right = cur;
}
Node* ret = cur;
//检查颜色(当连续出现两个红色时需要调整)
while (parent && parent->_col == RED)
{
Node* grandparent = parent->_parent;
if (parent == grandparent->_left)
{
Node* uncle = grandparent->_right;
//如果uncle存在且为红,则将parent和uncle变黑,grandparent变红
if (uncle && uncle->_col == RED)
{
parent->_col = uncle->_col = BLACK;
grandparent->_col = RED;
//继续向上检查
cur = grandparent;
parent = cur->_parent;
}
//uncle不存在或者为黑
else
{
//将grandparent右旋,grandparent变为红,parent变为黑
if (cur == parent->_left)
{
RotateR(grandparent);
grandparent->_col = RED;
parent->_col = BLACK;
}
//将parent左旋,grandparent右旋,将cur变为黑,grandparent变为红
else
{
RotateL(parent);
RotateR(grandparent);
grandparent->_col = RED;
cur->_col = BLACK;
}
//此时最上面的结点为黑,可以直接结束
break;
}
}
else
{
Node* uncle = grandparent->_left;
//如果uncle存在且为红,则将parent和uncle变黑,grandparent变红
if (uncle && uncle->_col == RED)
{
parent->_col = uncle->_col = BLACK;
grandparent->_col = RED;
//继续向上检查
cur = grandparent;
parent = cur->_parent;
}
//uncle不存在或者为黑
else
{
//将grandparent左旋,grandparent变为红,parent变为黑
if (cur == parent->_right)
{
RotateL(grandparent);
grandparent->_col = RED;
parent->_col = BLACK;
}
//将parent右旋,grandparent左旋,将cur变为黑,grandparent变为红
else
{
RotateR(parent);
RotateL(grandparent);
grandparent->_col = RED;
cur->_col = BLACK;
}
break;
}
}
}
//把根节点变为黑
_root->_col = BLACK;
return make_pair(iterator(ret), true);
}
bool _IsRBTree(Node* root, int count, int blacknum)
{
if (root == nullptr)
{
if (count != blacknum)
{
return false;
}
return true;
}
if (root->_col == BLACK)
{
count++;
}
return _IsRBTree(root->_left, count, blacknum) &&
_IsRBTree(root->_right, count, blacknum);
}
bool IsRBTree()
{
if (_root->_col == RED)
{
return false;
}
int blacknum = 0;
Node* cur = _root;
while (cur)
{
if (cur->_col == BLACK)
{
blacknum++;
}
cur = cur->_left;
}
return _IsRBTree(_root, 0, blacknum);
}
void _InOrder(Node* root)
{
KeyOfT kot;
if (root == nullptr)
{
return;
}
_InOrder(root->_left);
cout << kot(root->_data) << " ";
_InOrder(root->_right);
}
void InOrder()
{
_InOrder(_root);
cout << endl;
}
private:
void Destroy(Node* root)
{
if (root == nullptr)
{
return;
}
Destroy(root->_left);
Destroy(root->_right);
delete root;
}
//左单旋
void RotateL(Node* parent)
{
Node* subR = parent->_right;
Node* subRL = subR->_left;
Node* grandparent = parent->_parent;
parent->_right = subRL;
if (subRL)
{
subRL->_parent = parent;
}
subR->_left = parent;
parent->_parent = subR;
if (parent == _root)
{
_root = subR;
}
else
{
if (grandparent->_left == parent)
grandparent->_left = subR;
else
grandparent->_right = subR;
}
subR->_parent = grandparent;
}
//右单旋
void RotateR(Node* parent)
{
Node* subL = parent->_left;
Node* subLR = subL->_right;
Node* grandparent = parent->_parent;
parent->_left = subLR;
if (subLR)
{
subLR->_parent = parent;
}
subL->_right = parent;
parent->_parent = subL;
if (parent == _root)
{
_root = subL;
}
else
{
if (grandparent->_left == parent)
grandparent->_left = subL;
else
grandparent->_right = subL;
}
subL->_parent = grandparent;
}
//左右双旋
void RotateLR(Node* parent)
{
Node* subL = parent->_left;
Node* subLR = subL->_right;
int bf = subLR->_bf;
RotateL(subL);
RotateR(parent);
}
//右左双旋
void RotateRL(Node* parent)
{
Node* subR = parent->_right;
Node* subRL = parent->_left;
int bf = subRL->_bf;
RotateR(subR);
RotateL(parent);
}
Node* _root;
};
};
set.cpp文件如下
#include "RBTree.cpp"
namespace lbk
{
template<class K>
class set
{
struct SetKeyOfT
{
const K& operator()(const K& key)
{
return key;
}
};
public:
typedef typename rbtree::RBTreeIterator<K, K&, K*> iterator;
iterator begin()
{
return _t.begin();
}
iterator end()
{
return _t.end();
}
pair<iterator, bool> insert(const K& key)
{
return _t.Insert(key);
}
void InOrder()
{
_t.InOrder();
}
private:
//前面的K用于传入key的类型,后面的T用于传入红黑树存储的数据类型。
//红黑树中存储的值不可以改变,应加上const
rbtree::RBTree<K, const K, SetKeyOfT> _t;
};
};
原文地址:https://blog.csdn.net/2301_79881188/article/details/140698926
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