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设计模式(四)装饰器模式

装饰器模式

1、意图

动态增加功能,相比于继承更加灵活

2、类图

Component(VisualComponent):定义一个对象接口,可以给这些对象动态地添加职责。ConcreteComponent(TextView):定义一个对象,可以给这个对象添加一些职责。

Decorator:维持一个指向Component对象的指针,并定义一个与Component接口一致的接口。ConcreteDecorator(BorderDecorator、ScrollDecorator):向组件添加职责。

3、实现

public interface Component {
    void draw();
}
public class ConcreteComponent implements Component{

    @Override
    public void draw() {
        System.out.println("展示一个窗口");
    }
}

 抽象类实现接口

public abstract class Decorator implements Component{
    public Component component;

    Decorator(Component component){
        this.component=component;
    }

    @Override
    public void draw() {
        component.draw();
    }
}
public class ConcreteDecorator1 extends Decorator{
    ConcreteDecorator1(Component component) {
        super(component);
    }

    @Override
    public void draw() {
        System.out.println("给窗口加边框");
        super.draw();
    }
}
public class ConcreteDecorator2 extends Decorator{
    ConcreteDecorator2(Component component) {
        super(component);
    }

    @Override
    public void draw() {
        System.out.println("给窗口加滚动条");
        super.draw();
    }
}
public class test {
    public static void main(String[] args) {
        Component concreteComponent=new ConcreteComponent();
        Decorator decorator1=new ConcreteDecorator1(concreteComponent);
        decorator1.draw();
        System.out.println("------------------------------");
        Decorator decorator2=new ConcreteDecorator2(concreteComponent);
        decorator2.draw();
    }
}

4、效果 


原文地址:https://blog.csdn.net/weixin_44925711/article/details/143731193

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