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three.js从入门到精通系列教程006 - three.js创建旋转立方体BoxGeometry

<!DOCTYPE html>
<html>

<head>
    <meta charset="UTF-8">
    <title>three.js从入门到精通系列教程006 - three.js创建旋转立方体BoxGeometry</title>
    <script src="js/three.js"></script>
    <script src="js/jquery.js"></script>
</head>

<body>
    <center id="myContainer"></center>
    <script>
        //创建渲染器
        var myWidth = 480, myHeight = 320;
        var myRenderer = new THREE.WebGLRenderer({ antialias: true });
        //设置渲染尺寸大小
        myRenderer.setSize(myWidth, myHeight);
        myRenderer.setClearColor("white", 1);
        $("#myContainer").append(myRenderer.domElement);
        var myScene = new THREE.Scene();
        var k = myWidth / myHeight, s = 120;
        //创建透视相机OrthographicCamera
        var myCamera = new THREE.OrthographicCamera(-s * k, s * k, s, -s, 1, 1000);
        myCamera.position.set(400, 300, 200);
        //设置相机视角
        myCamera.lookAt(myScene.position);
        //创建立方体
        var myGeometry = new THREE.BoxGeometry(100, 100, 100);
        var myMaterial = new THREE.MeshNormalMaterial();
        var myMesh = new THREE.Mesh(myGeometry, myMaterial);
        
        //立方体放入场景
        myScene.add(myMesh);

        //使用定时器实现间隔渲染立方体,模拟旋转
        setInterval(function () {
            myMesh.rotateX(0.02);        //按照指定的弧度围绕x轴旋转网格(立方体)
            myRenderer.render(myScene, myCamera);
        }, 50);
    </script>
</body>

</html>


原文地址:https://blog.csdn.net/smartsmile2012/article/details/135710505

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