【网络】windows和linux互通收发
windows和linux互通收发
一、windows的udp客户端代码
1、代码剖析
首先我们需要包含头文件以及lib的一个库:
#include <iostream>
#include <WinSock2.h>
#include <string>
#pragma comment(lib,"ws2_32.lib")
然后我们需要启动windows的套接字,并且对winsocket进行初始化:
int main()
{
WSAData wsd;
//启动Winsock
//进行Winsocket的初始化,windows初始化socket网络库,申请2.2的版本
if (WSAStartup(MAKEWORD(2, 2), &wsd) != 0)
{
cout << "WSAStartup Error =" << WSAGetLastError() << endl;
return 0;
}
else
{
cout << "WSAStartup Success" << endl;
}
}
startup就是启动的接口,里面的参数的意思是:初始化socket网络库,申请2.2的版本。如果startup这个函数的返回值等于0就说明启动成功,否则就启动失败我们就打印一下。
以上是不同的方面,下面是用的linux一套:
创建套接字:
SOCKET sock = socket(AF_INET, SOCK_DGRAM, 0);
if (sock == SOCKET_ERROR)
{
cout << "socket ERROR = " << WSAGetLastError() << endl;
return 1;
}
else
{
cout << "socket success" << endl;
}
客户端收发消息:
struct sockaddr_in server;
memset(&server, 0, sizeof(server));
server.sin_family = AF_INET;
server.sin_port = htons(serverport);
server.sin_addr.s_addr = inet_addr(serverip.c_str());
string line;
while (true)
{
cout << "Please Enter# ";
getline(cin, line);
int n = sendto(sock, line.c_str(), line.size(), 0, (struct sockaddr*)&server, sizeof(server));
if (n < 0)
{
cerr << "sendto error" << endl;
break;
}
//接收服务器的数据
char buffer[1024];
struct sockaddr_in client;
int len = sizeof(client);
n = recvfrom(sock, buffer, sizeof(buffer) - 1, 0, (struct sockaddr*)&client, &len);
if (n >= 0)
{
buffer[n] = 0;
}
cout << "[server echo]: " << buffer << endl;
}
关闭套接字和网络服务:
closesocket(sock);
WSACleanup();
这里会出现这个问题,有两种解决方法:
第一种解决方法是:#define _WINSOCK_DEPRECATED_NO_WARNINGS 1
第二种解决方法是:#pragma warning(disable:4996)这个仅仅是屏蔽了这某一个错误
2、总体代码
#define _WINSOCK_DEPRECATED_NO_WARNINGS 1
#include <iostream>
#include <WinSock2.h>
#include <string>
using namespace std;
#pragma comment(lib,"ws2_32.lib")
uint16_t serverport = ; // 这里用随便的端口号
std::string serverip = ; // 这里用自己的云服务器的ip
int main()
{
WSAData wsd;
// 启动Winsock
// 进行Winsocket的初始化,windows初始化socket网络库,申请2.2的版本
if (WSAStartup(MAKEWORD(2, 2), &wsd) != 0)
{
cout << "WSAStartup Error =" << WSAGetLastError() << endl;
return 0;
}
else
{
cout << "WSAStartup Success" << endl;
}
SOCKET sock = socket(AF_INET, SOCK_DGRAM, 0);
if (sock == SOCKET_ERROR)
{
cout << "socket ERROR = " << WSAGetLastError() << endl;
return 1;
}
else
{
cout << "socket success" << endl;
}
struct sockaddr_in server;
memset(&server, 0, sizeof(server));
server.sin_family = AF_INET;
server.sin_port = htons(serverport);
server.sin_addr.s_addr = inet_addr(serverip.c_str());
string line;
while (true)
{
cout << "Please Enter# ";
getline(cin, line);
int n = sendto(sock, line.c_str(), line.size(), 0, (struct sockaddr*)&server, sizeof(server));
if (n < 0)
{
cerr << "sendto error" << endl;
break;
}
//接收服务器的数据
char buffer[1024];
struct sockaddr_in client;
int len = sizeof(client);
n = recvfrom(sock, buffer, sizeof(buffer) - 1, 0, (struct sockaddr*)&client, &len);
if (n >= 0)
{
buffer[n] = 0;
}
cout << "[server echo]: " << buffer << endl;
}
closesocket(sock);
WSACleanup();
return 0;
}
二、linux服务器代码
main.cc
#include "udp.hpp"
#include "Log.hpp"
#include <memory>
#include <cstdio>
#include <vector>
Log log;
void Usage(std::string proc)
{
std::cout << "\n\rUsages: " << proc << "port[1024+]\n" << std::endl;
}
std::string Handler(const std::string& str)
{
std::string res = "recv a message# ";
res += str;
std::cout << res << std::endl;
return res;
}
bool SafeCheck(const std::string& cmd)
{
std::vector<std::string> word_key = {
"rm",
"top",
"cp",
"yum",
"while",
"kill",
"unlink"
"uninstall",
"top"
};
for (auto &word : word_key)
{
auto pos = cmd.find(word);
if (pos != std::string::npos)
{
return false;
}
}
return true;
}
std::string ExcuteCommand(const std::string& cmd)
{
std::cout << "get a massage:" << cmd << std::endl;
// 做一个保护
if (!SafeCheck(cmd)) return "bad man";
FILE* fp = popen(cmd.c_str(), "r"); // 管道创建好,子进程创建好,子进程通过管道放到父进程
if (nullptr == fp)
{
perror("popen failed");
return "error";
}
std::string result;
char buffer[4096];
while (true)
{
char* ok = fgets(buffer, sizeof(buffer), fp); // 写到buffer缓冲区中
if (ok == nullptr)
{
break;
}
result += buffer;
}
pclose(fp);
return result;
}
// 以后用的是./udpserver + port
int main(int argc, char *argv[])
{
if (argc != 2)
{
Usage(argv[0]);
exit(0);
}
uint16_t port = std::stoi(argv[1]);
std::unique_ptr<UdpServer> svr(new UdpServer(port)); // new一个对象
svr->Init(); // 初始化
svr->Run(ExcuteCommand); // 跑起来
}
udp.hpp:
#pragma once
#include <iostream>
#include <string>
#include <cstring>
#include <functional>
#include <strings.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include "Log.hpp"
using func_t = std::function<std::string(const std::string&)>; // 将返回值为string,参数为const string&的函数包装起来
extern Log log;
uint16_t defaultport = 8080;
std::string defaultip = "0.0.0.0";
enum
{
SOCKET_ERR=1,
BIND_ERR
};
class UdpServer
{
public:
// 构造函数
UdpServer(const uint16_t &port = defaultport, const std::string &ip = defaultip)
: _socketfd(0)
, _port(port)
, _ip(ip)
, _isrunning(false)
{}
void Init()
{
// 1.创建udp套接字socket
_socketfd = socket(AF_INET, SOCK_DGRAM, 0);
// 创建失败
if (_socketfd < 0)
{
log(Fatal, "socket create error,socketfd:%d", _socketfd);
exit(SOCKET_ERR);
}
// 创建成功
log(Info, "socket create sucess,socketfd:%d", _socketfd);
// 2.绑定端口号bind socket
struct sockaddr_in local; // 网络套接字结构体
bzero(&local, sizeof(local)); // 将该套接字结构体对象全部清零
local.sin_family = AF_INET; // 类型:ipv4
local.sin_port = htons(_port); // 端口号:是在网络中来回发送的,我发过去要让对面知道我发的端口号是什么,所以必须是网络字节序列
local.sin_addr.s_addr = inet_addr(_ip.c_str()); // 1.string->unit_32 2.来回通信对方要知道发送的ip,所以ip的unit_32必须是网络序列的
int n = bind(_socketfd, (const struct sockaddr *)&local, sizeof(local));
if (n < 0)
{
log(Fatal, "bind error, erron:%d, errno string:%s", errno, strerror(errno));
exit(BIND_ERR);
}
log(Info, "bind sucess");
}
void Run(func_t func) // 对代码进行分层
{
_isrunning = true;
char inbuffer[1024];
while (_isrunning)
{
struct sockaddr_in client;
socklen_t len = sizeof(client);
ssize_t n = recvfrom(_socketfd, inbuffer, sizeof(inbuffer) - 1, 0, (struct sockaddr*)&client, &len);
if (n < 0)
{
log(Warning, "recvfrom error");
continue;
}
// 简单的数据处理一下
inbuffer[n] = 0;
std::string info = inbuffer;
std::string echo_string = func(info); // 回调函数,将处理的结果用外部回调函数去处理一下
// 回调函数也叫钩子函数,相当于一个钩子等待鱼儿上钩,到这个回调函数info传进参数也就是有鱼上钩的
// 时候就进行传参并进行外部处理,我们只需要在main.cc文件中封装一个函数进行处理这个拼接的函数即可
sendto(_socketfd, echo_string.c_str(), echo_string.size(), 0, (const struct sockaddr*)&client, len);
}
}
// 析构函数
~UdpServer()
{
if (_socketfd > 0)
{
close(_socketfd);
}
}
private:
int _socketfd; // 网络文件描述符,表示socket返回的文件描述符
uint16_t _port; // 表明服务器进程的端口号
std::string _ip; // ip地址,任意地址绑定为0
bool _isrunning; // 判断是否运行
};
三、成果展示
原文地址:https://blog.csdn.net/m0_70088010/article/details/140569129
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