3.4射线
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TestSheX : MonoBehaviour
{
Camera camera;
public LayerMask layerMask;
// Start is called before the first frame update
void Start()
{
// Debug.DrawLine(transform.position, transform.position + transform.forward);
//参数:位置,目标位置,颜色,持续时间,是否遮挡
//Debug.DrawLine(transform.position, transform.position + transform.forward,Color.red,10);
//Debug.DrawLine(transform.position, transform.position + transform.forward,Color.red,10,false);
//Debug.DrawRay(transform.position, transform.forward,Color.red,10,true);
//camera = GameObject.Find("Camera").GetComponent<Camera>();
//layerMask = LayerMask.GetMask("boss");
Collider[] colliders=Physics.OverlapSphere(transform.position,100f);
for(int i = 0; i < colliders.Length; i++)
{
Debug.Log("碰撞了" + colliders.Length + "个物体");
Debug.Log("碰撞了" + colliders[i].gameObject.name + "个物体");
}
}
// Update is called once per frame
void Update()
{
//参数:位置,方向,颜色,持续时间,是否遮挡
// Debug.DrawRay(transform.position, transform.forward, Color.red, 10, true);
//if (Input.GetMouseButtonDown(0))
//{
// //返回一条射线
// Ray ray = camera.ScreenPointToRay(Input.mousePosition);
// {
// RaycastHit hit;
// if (Physics.Raycast(ray, out hit, 1000f, layerMask))
//没有过滤图层
// if (Physics.Raycast(ray, out hit, 1000f))
// {
// Debug.Log("命中了碰撞:" + hit.collider.gameObject.name +"坐标点"+hit.point);
// Destroy(hit.collider.gameObject);
// }
// else
// {
// Debug.Log("未命中了碰撞");
// }
// }
// }
//if (Input.GetMouseButtonDown(0))
//{
// //返回一条射线
// Ray ray = camera.ScreenPointToRay(Input.mousePosition);
// {
// RaycastHit[] hit=Physics.RaycastAll(transform.position,transform.forward,1000f);
// for(int i = 0; i < hit.Length; i++)
// {
// Debug.Log("碰撞到了:" + hit.Length + "个物体");
// Debug.Log("命中了碰撞第" + i + "个物体:" + hit[i].collider.gameObject.name + "坐标点" + hit[i].point);
// }
// //if (Physics.Raycast(ray, out hit, 1000f, layerMask))
// //{
// // Debug.Log("命中了碰撞:" + hit.collider.gameObject.name + "坐标点" + hit.point);
// // Destroy(hit.collider.gameObject);
// //}
// //else
// //{
// // Debug.Log("未命中了碰撞");
// //}
// }
//}
}
}
原文地址:https://blog.csdn.net/qq_30003129/article/details/143091589
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